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File 134529323548.jpg - (3.49KB , 318x159 , motion.jpg )
1093 No. 1093
Hi everyone... what with the second Saxxy awards happening, I was wondering if anyone had experience in motion capture vs hand animation in complex physical movement like dance. Is it worth investigating DIY motion capture, or are the bugs and resulting quality just not worth it?
>> No. 1094
Well, I don't really have any experience with SFM, but I've worked with motion capture before. Yes, there's still plenty of things you'll have to edit, correct, and add in, but it does take a large heft of the workload. You don't have to worry much about making sure everything is moving, and only a little on making sure things move correctly. It also helps if your mocap actor is roughly the same build as the character you're mapping the data to.

I guess what I'm trying to say is, go ahead give it a shot. If I remember correctly, the more complex motion is what mocap was original designed for. Yeah, it can come with its own frustrations, but it can make the bulk of the work less time consuming.
>> No. 1095
>>1094
Thanks for your feedback! I may be able to get access to a blue screen studio which would be amazing, and partly why I was wondering what the learning curve'd be like; failing that I was going to tinker with kinect, especially seeing as people have used it with TF2 in the past.


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