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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 134156618895.png - (129.05KB , 292x537 , aba2.png )
1075 No. 1075
Hey guys. I posted this character, A.B.A., probably over a year ago here and got some good feedback, so I'm coming back with a bit of a request.

I've decided to continue and finish my crossover project and use the resulting models to make some Source Film Maker movies. A few issues arise:
1: I'm not a very good texture artist so my stuff frequently comes out looking really poor quality, even if the model itself has good topology and form.
2:I can do all the steps, but compiling almost always fails for me.
3:I have a distinct lack of time to work on this project.

So with that, I was wondering if anyone around here might be interested in helping me complete some of these projects. Anything would be helpful, even if you could just help with .qc files and compiling, or texturing, or whatever. Even some good critique would go a long way for me.

Feel free to respond here or email me at the provided email if you're interested in helping out. You would of course get full credit for any and all work.
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>> No. 1076
File 134156635240.png - (132.29KB , 317x317 , ABAXoliultest1.png )
1076
A headshot of A.B.A. I'm currently working on Sol Badguy but he's not in a presentable condition yet.

Critique welcome, textures are very WIP but the model itself is more or less complete.
>> No. 1077
>>1076
she looks really weird.
>> No. 1078
>>1077
Yeah, her head needs to be redone. She was made to replace the Pyro originally but now that Source Film Maker is out I want her to have facial animation too. So I need to completely redo her head to build around getting facial rigging set up.
>> No. 1081
>>1078
No you don't understand. She's well done. She just looks ... odd. And not team-fortress-ish.
>> No. 1082
>>1081
I guess you're not familiar with the character then? Any tips on making her fit inside the world a bit better, or should I try to just adapt it for the source engine in general and make my own maps and stuff?
>> No. 1084
>>1082
I don't think there's anyway in turning her tf2-ish. I mean the model looks like something out of an alice in wonderland horror game. If you want to do a model for tf2 you should read the comics and pay attention to all different models and characters, to get used to the sort of art and style the tf2 staff uses.
This is just my opinion, anyway.


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