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537 No. 537
i apologise if this causes drama or is in the wrong place.
chan i am somewhat dissapoint. just because something isn't in workshop doesn't mean it is immune to critique. the best way for an artist to grow is when someone spots something in it thats messed and obvious and tells the creator that its fucked so they can go unfuck it.
we seem scared mostly to critic for fear of scaring away the artist even though they know its the chan and they should expect it.
some have but more could.
pic unrelated.
>> No. 538
In my opinion, if the person doesn't ask for critique, it isn't anybody else's place to give it to them. I think people should just appreciate that someone would want to share something he/she made with the chan. If they DID ask for critique, on Fanart or Workshop, give it to them (in a reasonable and constructive manner).

Seriously emphasizing the "Nobody Asked You" bit. If a person isn't interested in improving, that's their problem, not ours. This is a Team Fortress 2 board, not a art/critique board. Even for Team Fortress 2 fanart, I personally think the "Team Fortress 2" part should come first.

Sage because I'm not sure this goes here either.
>> No. 539
>>4174

This is true but at the same time what if I just wanted to make some TF2 comics for shits and giggles? I would post it in fanart because I don't give 2 shits about how it looks or the amount of red lines it needs. Whiel maybe a concrit or two would be nice I hate seeing a thread in fanart that gets mauled by people bitching about it.

TL;DR say one thing and stop after that, its in fanart so people might not care as much about concrit than in workshop
>> CA No. 540
>>6211
I respectfully disagree. If you're going to show your art publicly then people will judge it. Whether they tell you their opinion or not is their choice as it's the artist's to either accept it or disregard it.

How an artist reacts to crit is one of the major factors that people judge their character on and can get you or loss you commissions faster than almost anything else.

The thing is if the artist who don't want crit make it a point to say they are hobbyists and not trying for semi pro or pro then they probably wouldn't have people bother to try and help them along. However, if someone wants to do art professionally on any level they are going to need to learn to take crit, whether they agree or not, gracefully because in the end it can cost you work; not just with commissioners but with editors. And trust me editors won't give you the ass-pat crits the internet will because they don't have time. If they think you drew so and so fat they will say "fix this, they look fat." Not "I like the colors, she could be slimmed down but the line weight is nice." That is to vague and in the end can waste valuable time to an editor.

Long and short, unless an artist says they are a hobbyist or don't want crit then they aren't immune to it (and even so viewers will note the errors if they say so or not).
>> GB No. 541
OH HEY IT'S THAT SHITTY "IF THEY DIDN'T ASK FOR CRIT THEN DON'T GIVE IT TO THEM" ARGUMENT AGAIN

GET OUT.

This is TF2chan. Ever since the day we started it has been our policy to give crit on everything posted here, and we've told people that if they don't like crit or can't handle it then they should haul ass back to dA where they can have as many asspats as they want.

As Combat said, the way a contributor handles crit is a big tell about their character. We've banned numerous people in the past for responding to crit with denial and hostility. This isn't a scary thing; all you've got to do is accept crit gracefully and gratefully, even if you didn't ask for it.

Contributors do not need to be scared of receiving crit. Crit is a good thing, and if they can't view it that way, then they don't belong here.

If someone is a dick to you about your contribution, on the other hand, that's an entirely different matter. Report the post, they will be dealt with accordingly. However, it's important to know the difference between crit delivered harshly and intentional dickery. Before you go and get all offended and upset, stop and think about what they're saying for a moment. If they're making valid points about your contribution and how it could be improved, that's crit delivered harshly, and it's still good. If they're not making any valid point and aren't giving advice that could help you improve, that's dickery.

tl;dr people need to put their big boy pants on and stop getting upset. Crit is what we do here.
>> DE No. 542
>>6213
>>6214

What they said.

Also never forget that people who take the time and write up concrit for your work CARE about improvement. They wouldn't bother to critique your stuff if they didn't want you to improve. Seeing critique as an insult or offense is completely wrong.

Also, don't forget that being a dick about critique violates my previous paragraph entirely. Going nuts about crticial feedback is like a direct spit in the face of everyone who tried to help.

Don't do that. Don't be a dick. If you don't like, nod and move on. But don't be a dick towards people who actually bothered to help.
>> CA No. 543
>>6216
True story, met Ron Wagner on the weekend at a con and showed him my sketchbook. First things he asked me were a)you know comics pays badly, is that ok? b)can you take crit gracefully? c)Will you remember to next time bring more examples of full pages?

Yes, that was a question. Nuff said.
>> AU No. 544
I find myself agreeing with the OP, on everything. I think some of us might be a little afraid of giving critique, especially on more well-known artists, because we're afraid we might be wrong.
The artist in question might have made a seemingly glaring mistake in their piece, but because they are perceived to be so much more skilled and knowledgeable than the overall percentage of the chan, someone like me might be afraid of making ourselves look silly if such a mistake was calmly and easily explained away (e.g. "oh, his shoulder actually is dislocated").
I agree that nobody should be exempt from critique, because critique isn't just criticism for the sake of being a dick- which is what a lot of newbie artists perceive it as- it's the nutritious Mother's Milk of the art world that helps an artist develop and improve.

Just my two cents. Sorry if I don't make much sense, I'm super groggy ATM. Durr
>> PL No. 545
It's late and I apologize if stuff doesn't make a lot of sense in here.
Also oh hey that piece looks familiar. herp derp

>>6227

Haha, yeah, actually someone pointed out in the original thread that his shoulder is dislocated, I wasn't really in the need of changing it, but I acknowledged the mistake and made sure to double check in the future. Sometimes when you stare for so long at one piece you are so sick of it that you don't care about mistakes, only when you look at it after a while and think 'how could I approve of THAT'.

Critique is welcomed, of course, but there's a difference between destructive and constructive criticism. I'd prefer critique over no feedback at all, because sometimes I don't know if I'm drawing/posting only for myself for example. Also we could use more redlines (not just with text) even in the /fanart/ board.
Ok example of destructive criticism aka borderline douchebaggery: "It looks like something someone from 5th grade did".
While constructive is: "This would look better if you'd move it a little to the left because etc. etc., or this arm/leg/torso is out of proportion, I'll show you how to fix it"

It's equally not helpful when someone writes 'lol this sux' or writes nada. So basically, what Perry said.

The thing is, everybody makes mistakes. The whole process of learning is most important. Even if fanart is done mostly for fun, it's also part of said process.
>> US No. 546
I think Combat, Perry, Tanner and Teapot have made th chan's position on critique perfectly clear: be helpful and don't be a dick, and take crit like a man, shorty. Together, we can make the chan awesomer.

Now, I think we've beaten this dead horse enough, don't you?
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